- tabbed : bool
Combine the data source panel and the coregistration panel into a
single panel with tabs.
- split : bool
Split the main panels with a movable splitter (good for QT4 but
unnecessary for wx backend).
- width : int | None
Specify the width for window (in logical pixels).
Default is None, which uses MNE_COREG_WINDOW_WIDTH
config value
(which defaults to 800).
- inst : None | str
Path to an instance file containing the digitizer data. Compatible for
Raw, Epochs, and Evoked files.
- subject : None | str
Name of the mri subject.
- subjects_dir : None | path
Override the SUBJECTS_DIR environment variable
(sys.environ[‘SUBJECTS_DIR’])
- guess_mri_subject : bool
When selecting a new head shape file, guess the subject’s name based
on the filename and change the MRI subject accordingly (default True).
- height : int | None
Specify a height for window (in logical pixels).
Default is None, which uses MNE_COREG_WINDOW_WIDTH
config value
(which defaults to 400).
- head_opacity : float | None
The opacity of the head surface in the range [0., 1.].
Default is None, which uses MNE_COREG_HEAD_OPACITY
config value
(which defaults to 1.).
- head_high_res : bool | None
Use a high resolution head surface.
Default is None, which uses MNE_COREG_HEAD_HIGH_RES
config value
(which defaults to True).
- trans : str | None
The transform file to use.
- scrollable : bool
Make the coregistration panel vertically scrollable (default True).
- project_eeg : bool | None
If True (default None), project EEG electrodes to the head surface.
This is only for visualization purposes and does not affect fitting.
- orient_to_surface : bool | None
If True (default None), orient EEG electrode and head shape points
to the head surface.
- scale_by_distance : bool | None
If True (default None), scale the digitization points by their
distance from the scalp surface.
- mark_inside : bool | None
If True (default None), mark points inside the head surface in a
different color.
- interaction : str | None
Can be ‘terrain’ (default None), use terrain-style interaction (where
“up” is the Z/superior direction), or ‘trackball’ to use
orientationless interactions.
- scale : float | None
The scaling for the scene.
..versionadded:: 0.16
- verbose : bool, str, int, or None
If not None, override default verbose level (see mne.verbose()
and Logging documentation for more).